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"Alright folks, I need some volunteers," yelled SrSgt Penny. "Who's wants to get a big screw?"
"Erh, sarge, is that a trick question," asked Pte Langobard. "What kind of screw are you talking about because..."
"Because you're wondering what sort of clever joke I'm setting up, is that it? But no, Langobard, I mean that actual mission objective over there with the code name 'big screw' because that's what it looks like."
"Oh, because you see I was hoping..."
"Yes you were, but you're out of luck."
"Unidentified infantry spotted! They look like they're moving to engage!" The banter between Penny and Langobard ended abruptly as one of the spotters called out the warning.
"Looks like you luck might change Langobard, you may get screwed after all. Alright folks, pull your socks up and point your guns at the hostiles! We're not giving up our big screw without a fight."
My colleague Rodrigo and I set up on a spare table at work and over the course of several lunch breaks had the very first Kill Team game for both of us. What follows is a brief report of the action.
It's a basic 100 point get-the-opfor-objective-without-losing-control-of-your-own match. We didn't using traits, elites, or anything else fancy like that.
We went at it fairly gingerly, and to be honest we probably got a few rules wrong. In fact, I know the Zenobian 7th list wasn't 100% book legal (I think I had two of the same specialist). That's what happens when you work with Rogue Traders!
Even though I brought four plasma guns, I don't think I used them that effectively. You see the problem with shooting your fancy plasma gun at someone is that it will very likely leave you open to return fire. I didn't like that idea very much.
I put my commanding office centrally so she could affect everything, but it made her the only real target for enemy shooting. She almost got killed before she ducked back out of sight! Leading from the front is a dangerous business.
I reckon that was Pte Langobard doing the melee fighting.
The above picture perfectly illustrates the problem with shooting at people. They might shoot back! And hit! Completely unsporting, if you ask me.
Then there was the bit where I thought the central group was close enough to my home objective to claim it, but in fact they were to far away due to the height of the ruins they occupied. Oops.
I'd caused a couple of flesh wounds throughout the match, but the last round was the only time I actually downed an opponent.
In the end, I think the main difference maker was that I didn't expose all my expendable infantry to too much fire, so when it came to claim the objectives in the last turn I could just throw bodies at the problem.
Thanks for a good game Rodrigo!